Red

Give me a faith, something I can believe in.

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Red, level 7
Warforged, Paladin

FINAL ABILITY SCORES
Str 20, Con 16, Dex 10, Int 8, Wis 14, Cha 12.

STARTING ABILITY SCORES
Str 17, Con 14, Dex 10, Int 8, Wis 13, Cha 12.

AC: 23 Fort: 19 Reflex: 16 Will: 17
HP: 67 Surges: 13 Surge Value: 16

TRAINED SKILLS
Religion +7, Intimidate +11, Heal +10, Endurance +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +5, History +2, Insight +5, Nature +5, Perception +5, Stealth -1, Streetwise +4, Thievery -1, Athletics +4

FEATS
Level 1: Warforged Tactics
Level 2: Warforged Faith
Level 4: Channel Might
Level 5.5: Stormborn Ascension
Benefit: When a creature takes damage from your divine challenge, add your Constitution modifier to the damage it takes, but only if you are wounded.

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Valiant Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Blazing Brand
Paladin utility 2: Bless Weapon
Paladin encounter 3: Strength from Valor
Paladin daily 5: Arc of Vengeance
Paladin utility 6: Third Wind
Paladin Encounter 7: Resurgent Smite

ITEMS
Plate Armor, Heavy Shield, Crossbow, Crossbow Bolts (20), Potion of Healing (heroic tier), Adventurer’s Kit, Symbol of Life +1, Armblade Broadsword +1
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Bio:

whisper the name of the enemy in mind
A veteran of the last war that has lost his way after the war and is seeking some form of guidance. He currently lives in a small room inside Brother Wallace’s Chapel and is often seen assisting the spiritual leader of the camp.

Red is one of those guys you want on your side in a fight. Huge and powerful, Red only knows how to kill things that get in his way. Whilst many people think Red is maybe a few screws loose, Red himself knows this isn’t true. Yes, sometimes thinking hurts a bit, and he doesn’t quite understand the complexities of contemporary life, but still Red has visions. They don’t come often, but these visions and insights are often extraordinarily accurate and can confound most who see him as a dumb golem-type.

Red knows he’s the pawn of a higher power, but he doesn’t quite know who or what it is. With the aid of Brother Wallace, Red is hoping to complete his journey and find what he was meant to be.

Whilst Red doesn’t suffer the normal prejudices that a Warforged does towards “breathers”, his hackles rise when he thinks that he’s being held up unnecessarily by those that can’t keep up with him. He’s also starting to bite back when people utter oaths at him, as he realises that he doesn’t have to meekly take that kind of shit any more.

Red will only do what he thinks is right; if he thinks it’s against his moral code to do something, then he will point blank refuse to do it. However, Red also feels that if it’s the right and moral thing to do, he’ll do it however much it concerns him on a personal level.


Treasure

Red

Ghostwater almajir