Q'Barra

The Jungles, swamps, highlands, and plains of Q’barra are rife with threats. Settlers and explorers must deal with hostile lizardfolk, troglodyte, Kobold, and dragonborn tribes. Valenar raiders test their spirit and their steel across the Q’barran border. and Lhazaar pirates make raids along the coast. Moreover, the ancient ruins that cover this land conceal unknown dangers. It should always be remembered that Q’Barra is considered to be one of the edges of civilization… for most. It has essentially remained untouched by the last war.
Khorvartirian settlers have roughly divided Q’barra into two territories- New Galifar and Hope. New Galifar is older, founded around Adder Bay and the Adder River by patriots after the Last War in 928 YK, and features larger and batter-defended Settlements. Hope consists of fewer and rougher towns at the feet of the Endworld Mountains, built by exiles who came Q’barra in the waning years ort he Last War. In its seven decades as a colonial realm. Q’barra has become a haven for the idealistic, the disenfranchised and the desperate. Refugees and weary soldiers from every corner of World have made their way here, even as the criminal fringes of society have taken advantage of the promise of this new land.

Q'Barra

Ghostwater toxygenie