Lizardfolk

Lizardfolk are one of the original inhabitants of Q’Barra. They were driven there by goblins over the Endworlds mountains and subsequently, well a few hundred years later driven by the Dragonborn into smaller areas of the Jungles and swamps where they have finally found a home. There three main tribes tribes of Lizardfolk in Q’Barra and they posses three distinct physiologies.

The Poison Dusk lizardfolk are small in stature averaging between 3 to 4 feet tall and have bright green coloured scales with occasional bands of bright yellow or orange. These colourations appear at random and seem to have no bearing as to which individual clan a particular poison dusk belongs to. Two Poison Dusks with similar patterns might belong to entirely different clans.

The Blackscale lizardfolk are much larger standing between 10 and 11 feet tall with tails that extend 4 to 5 feet long. Their scales are exclusively black without evidence of clan based markings. Many of the black scales perform ritual scaring leaving intricate patterns of white scars across their black scales. It is believed this is a tradition the Black Scales brought with them from the Drow of Xen’Drik when they migrated to Khorvaire.

The Cold Sun lizardfolk are the majority and stand between 6 and 7 feet tall with 3 to 4 foot long tails and colours that vary from green to grey to brown. Each of the twenty four tribes among the Cold Sun lizardfolk have distinct colouration and therefore it is possible to tell a Cold Sun lizardfolk’s tribe simply by appearance.

Every race has its defining characteristics. For Humanity, it is the ability to reason and grasp high, abstract concepts which sets us apart from many other races. Humans are future-oriented as well, always thinking about tomorrow. For the Dwarves, it is the veneration of ancestors and tradition which defines them. For Halflings, it is the spontaneity of living in the moment which defines their existence. The Lizardfolk, by contrast, live a life driven by basic desires and impulses; it is a culture of pleasures simple and extravagant,nd hedonism. For Humanity, there is nobility and goodness in the struggle for virtue, for God has placed sweat and struggle between mortals and the Good. For the Lizardfolk, the struggle for survival is all-important; virtue isn’t seen so much as relative as irrelevant. In their minds, satisfaction of needs and desires is paramount; charity is pointless, mercy is weakness, and the concept of natural rights is unheard of. To be fair, the lizardfolk often demand mercy when they need it, but they only do this out of the need to survive. Mercy would only be granted if serious concession were to be made, such as the payment of tribute from one tribe to another. While their desires are intense, the lizardfolk are mostly held back from extreme indulgence mainly by two things; the necessity of survival and the rule of the harsh chiefs, who use their tribes in order to fulfill their own personal, selfish desires, but at the same times keep the tribe harshly unified and set in such a way that it can’t indulge in its every desire.

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Lizardfolk

Ghostwater toxygenie